Mad backpack Whitepaper v1.5
  • 🎒Mad Backpacks
  • Introduction
    • 🪃Abstract
    • 👩‍🏫Market Overview
    • 🚨P2E Problems
    • ✅Solution/USP
  • Product
    • 🌌Mad Backpacks
      • Search and collect coins menu
      • Screen
      • Characteristics Upgrade
      • Upgrade
      • Characteristics performance
      • Loot boxes
      • Free Backpack
      • Energy drinks
      • Mint
        • Mint with one backpack
      • MAD prize and collections
    • 🛰️Ecosystem & Features
    • 🎮Gameplay
      • Basic gameplay
      • Scanner
      • Fixed and manageable inflation
      • PvP mode
      • PvE Guilds
    • 🛠️Game Mechanics
      • Mobile App Actions
      • The External Actions
      • Guild Actions (TBA)
      • PVP Actions (TBA)
    • 💡Token Utility
      • Buyback & Burn
  • Tokenomics
    • 📈WWMB Summary
      • Tokenization
      • Token Distribution
      • Token Release Schedule
      • Player Reward Calculation
  • Roadmap
    • 🛣️Roadmap
  • Team & Partners
    • 🧑‍🤝‍🧑Team
    • 🤵Partners
  • Socials
    • 🌎Website
    • ⚔️Discord
    • 💬Telegram En
    • 💬Telegram Ru
    • 🐦Twitter
    • 📸Instagram
    • 📹Youtube
  • Disclamer
    • 📄Legal Disclamer
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  1. Product
  2. Gameplay

Fixed and manageable inflation

Every day, based on the proportion of each player's coins in the MAD wallet making up the overall amount, a token reward pool is shared among all players in the MAD wallet. The MAD wallet is reset to zero when the prizes have been given out. The overall token pool reward is determined by the total number of actions taken by players; each action is treated as a mini-game for the purpose of coin collection. The reward pool is increased by 0.0001 (negotiable) of the daily token reward cap for each coin a player collects. There is no need to go beyond the daily pool estimate, regardless of how many players participate. However, having a small player base won't necessarily result in high payouts.

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Last updated 2 years ago

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