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# Characteristics performance

- 1.
**Luck**- the higher luck is, the higher the risk that LuckyCoin will drop when collecting coins. - 2.
**Accuracy**- the higher accuracy is, the higher likelihood of a bonus getting into LuckyCoin. - 3.
**Durability**- this is the feature that indicates the number of coin collections a player can perform without having to fix the backpack. - 4.
**Seeking**- a setting that impacts the likelihood of finding a loot box. - 5.
**Size**is the characteristic that determines backpack capacity. - 6.
**Backpack level**- increases repair costs and unlocks slots for energy drinks.

Each characteristic mentioned above may be subject to upgrade.

**Lucky Coin Chance**-

*luck*0.005*, which means that if luck is

*100*, the chance is

*0.5, or 50%.*If the probability is greater than 100%, then everything above

*100%*demonstrates the likelihood that a second lucky coin will emerge. Everything that is above

*200%*gives the chance that a third coin will show up, and so on.

Bonus for hitting

*Lucky coin - 1+(Accuracy * 0.005)*, i.e., with an accuracy of*100*, the player's earnings will be increased by 1.5 times.**Backpack wear**- after each mini-game, backpack wear tends to decrease by 1 point. Durability is the initial wear value. The backpack capacity is reduced by 20% when wear is 50%. When the wear value <= 10% the backpack capacity is reduced by 50%. By investing a token, the player can repair the backpack. The backpack's rarity and level determine the price.

The cost of 1% wear for a common item is

*0.05*tokens, for a rare one -*0.1*tokens, for an epic one -*0.15*tokens, for a legendary one-*0.2*tokens + the cost of repairing 10% of wear for each level of the item is 0.1. So a complete repair of a 30-level item will cost*10 00.130=30.***Coin capacity:**indicates how many coins can fit in the backpack. All the collected coins are put in the backpack after the mini-game. Coins that do not fit in the backpack vanish.

**Backpack level**- It may be higher than the token, giving free points that can be distributed among the backpack's other characteristics. By increasing the backpack's level of different rarities, the player will gain a different number of free points for each group.

RP = BC + LC*L, where "BC" stands for "price per rarity."

LC - Price per level (each rarity has its own)

L indicates the current level of the backpack

RP stands for "repair price," which refers to the price of fixing a totally worn backpack.

The price at full wear and tear was used in the calculation of the cost of repair—the price drops in direct proportion to the amount of wear that has occurred.

RPC equals RP less the current repair cost, which is calculated as (1-(CD/D*RP)), CD - current durability, D - maximum durability.

the numerical values of the prices are shown in the table under the Durability tab

Last modified 11mo ago